MAGE
A mage is one of the weakest classes when it comes to body, but the mage
is a being of pure magic.  Their minds are by far the sharpest, retaining
the knowledge of some of the worlds most powerful spells.  When one begins
as a mage the body is weak.  As they grow in knowledge, experience and
power.  They will become a powerful fighting force.  Armed with an
arsenal of various spells, with the main focus in combat spells.  Their
vast repertoire of spells makes them a sought after commodity in the
Realms for their spells can mean victory or defeat for others.  A mage
must constantly study their spells for they are quickly forgotten, ruled
by the three moons, the silver moon of good, the red moon of neutrality
and the fabled black moon of evil.  A mage has a choice of either using
their powers for good or for evil.


CLERIC
A cleric is a mighty healer and protector of the weak.  Led with a mission to
heal and teach, they need a heart that hasn't been corrupted. Most clerics tend
to have a pure heart and soul. Clerics have many  varied and sundry healing
spells at their command. While clerics possess some combat spells and magic to
affect one's chances in battle, their main goal is to help others, no matter
who it is. They tend to be very wise, and as their study progresses, they gain
new ranks and experience.

The wisdom of the cleric in the ways of magic and the art of healing, make them
a desirable asset for any group.

THIEF
The thief is a dark character which makes use of many skills often deemed
improper by the rest of society. Known to haunt the darkest roads and
alleys. The skills of the thief reflect his way of life, be it sneaking,
peeking into others' inventories, picking locks, or attacking from behind
with deadly backstabs. With amazing dexterity they have the ability to
circle around an enemy, but for living such a dark life, thieves have
always had a bad reputation so don't be suprised if you are always under
suspicion. Thieves start off fairly weak, but as they gain skills such as
backstab and circle they soon become dangerous foes.  A thief is always
useful when there is  a lock that needs pryed, or an item that one wishes
to acquire without detection.

WARRIOR
Warriors are the epitome of fighters, able to use all weaponry and armour
in the exercise of their most lethal of combat skills.  A warrior must be
strong in body to survive his dangerous lifestyle, and though he has no
magic and limited skills he is nevertheless a formidable force with which
to be reckoned.  Warriors learn no magic, and have no use for mana.

VAMPIRE
Vampires are one of the powerful creatures of the Realms.  Being a creature
of the undead, they require copious quantities of fresh blood.  Instead of
using mana, Vampires use blood points (bp) for spell casting.  If a Vampire
takes a large amount of damage, Blood points will be lost, but, Blood points
can give a small surge of hit points (hp) in battle when needed.  As a undead
creature of the night, Vampires recieve an armor class (ac) bonus at night,
a time when they can use the skill mistwalk.

DRUID
The druid is a lover and protector of the natural land.  Be it the forests
full of centaurs and deer, the streams full of fish, or the bug-infested
swamps, a druid always strives to protect and preserve nature.  Wielding
mighty spells from the gods themselves, druids strive hard at their work.

Strong in wisdom, with a body trained to near perfection by their rugged
lifestyle, a druid has many disciplines upon which to draw.  From powerful
spells of healing which can bring the near dead back to full vigor, to the
ability to mystically create water and food, to the awesome power of nature
which they command in battle via spells able to quake the land and split
the sky, druids demonstrate that mastery of magic is not just a hobby, but
a way of life for them.  Able to face many warriors on almost even footing,
and able to shield themselves nearly as well as some mages, druids are
truly a gifted class.

RANGER
A ranger is the outdoorsman and adventuresome free spirit of the times.  A
self-sufficent person, the ranger is adaptable and can survive in almost
any locale.  Skilled with weapons and able to utilize some of the finest
armor available, a ranger is physically skilled enough to take on most any
foe.  However, for especially hardy opponents, a ranger also can cast many
useful spells to both hinder his opponent and aid himself.  From minor
curative magics to blinding his enemy, the ranger is the most adept class
at surviving on its own.  A ranger typically travels light, but he does
have the mighty strength of a warrior to carry equipment needed in his
travels.  Like the druid (the class other than warrior that he most
closely resembles), his need for help from outside sources is low.

AUGURER
The Augurer is very strong-minded in its nature, both physically and
magically. It is very confident of its actions in combat, and this
confidence shows in its physical appearance.
The augurer often looks very wizened, as well as frail due to exhaustion.
They rely on both brain and brawn to overcome challengers. When they are
confronted, its WISDOM decides the course of action it should take.

While in combat, the Augurer is capable of utilizing both spells and
skills to their greatest potential. They are a strong believer in the use of
mana for rejuvination of magical powers, and thus use alot of it.
In its spare time, the augurer enjoys the local lore, both the teaching and
learning of it, as well as musical ant theatrical pursuits. The augurer is a
very independant person, and spends most of its spare time in meditation,
reflecting upon the day's activities.


PALADIN
Paladins are warrior priests who draw their power from acts of righteousness
and strict adherence to the Code of The Temple of Solomon.  Their strength
in battle, combined with the ability to perform limited miracles is offset
by the difficulty they experience in perfecting their craft, and the penalties
they suffer when they stray from the path of good.

SORCERER
A Sorcerer is a specialist mage who forgoes the knowledge of elemental spells
in pursuit of the dark side of the magic spectrum. Sorcerers gain most of
their power through making deals with demonic or other sinister dark powers.
Sorcerers are able to use their dark powers to affect human and demi-human
physiology, while also being able to damage the mental characteristics of
these beings.

BERSERKER
Built into everyone is a primal being, most will keep their primal self under
control, a berserker however allows that primal state to the forefront and
use it to slaughter all that stand in their paths.
With a mighty rage and berserker strength nothing can stand long
against these mighty warriors. Although lacking the style of a true
warrior, a berserker can lay an opponent low very quickly.

ELEMENTALIST
An elementalist is one to watch out for as they are known for their use of the four elements. They are wise and need to study hard in order to grasp and control
air, water, fire and earth to defend themselves from and attack others with.

HUNTER
Having learned the art of the hunt, some individuals have decided to make
it their very existence. They thrill on the feeling of the chase, focusing
their energy on the pursue of a prey. They have learned the intricacies of
trap making, and the use of specialized traps make them fearsome opponents,
although not particularly ferocious in melee. Due to the skills necessary
for their lifestyle, a hunter has to be dexterous, but also be strong both
physically and mentally.

NOTE: Hunters are deadly-only

The Twelve Current Classes in Ancient Chaos
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